About Take It Or Leave It
Take It or Leave It, hosted by Richard Arnold was a game show, developed by Dutch format company Intellygents, that was produced by Challenge.
The game is played by two pairs of players, who have some sort of connection to each other. The first pair of players are welcomed onto the set. They must make their first choice by deciding who they are going to play against. The original players then decide if they would like to take the couple they have seen or risk taking another couple of which they don't know anything about. Once the choice has been made, the second team arrive on set and take their place on the seating area to the right of the stage. This area is called the "Sin Bin".
The aim of the game is simple. There are ten steps to the final phase and for each step there is a question. In the first phase, the players must answer questions and make money to go into the jackpot, which will be played for in the final phase. To win money, they must answer questions correctly. The questions are presented with an answer, which the team can decide to either "Take It" as their answer or "Leave It" in the hope that the next answer they are presented with is the correct answer.
If the team gives a correct answer, the answer flashes green and the "Wall Of Safes" is brought up on screen. The Wall Of Safes has 20 safes with cash values from 1p to £15,000. There are also two "Booby Traps", which can knock the team in control out of play by making them go to the Sin Bin, placing their rivals in play. Each member of the team selects a safe to open. The first safe opened can either be banked by the team or (especially if it is a low value safe) can be rejected for the second chosen safe. The risk here is that they might open a lower value safe or even eliminate themselves from play by revealing a Booby Trap or have one of the top amounts in their second choice.
If the team decides to take an answer and it is wrong, the answer flashes red and the team must swap places with the team in the Sin Bin.
In the first two series, the values for the Wall of Safes were as follows:
£15,000> £12,500> £7,500> £5,000> £3,500> £2,000> £1,000> £900> £750> £600> £500> £350> £250> £150> £5> 50p> 10p> 1p
In series 3, the values for the Wall of Safes were as follows:
£15,000> £12,500> £7,500> £5,000> £3,500> £2,500> £1,500> £1,000> £800> £700> £500> £350> £250> £150> £5> 50p> 10p> 1p
Before the numbered safes are jumbled up at the start of the show, the two Booby Traps appear between the £1,000 or the £1,500 and the £900 or the £1,000 as well as the £500 and £350 on the board. Once the Booby Traps have been played or rejected the teams still need to give right answers and discover the larger amounts of cash in play.
Once the team has made it to the end of the walk, six different coloured safes rise up in front of them, one of which contains the jackpot that was built up in the previous round. The safes are white, red, green, blue, purple and yellow.
There are five final questions that the team must answer. The only difference here is that they are answered without it being revealed if they are right or wrong until later. Once all five questions have been answered, the computer brings back the questions that have been answered correctly first.
For each correct answer the team decide to play, an empty safe is eliminated, thus increasing the chances of the team discovering the safe with the jackpot. If the team is worried that they have taken a wrong answer earlier, they can decide not to play that answer and to open a safe at any time.
If the team has answered all questions correctly and play all the answers, then they do not need to guess which safe the jackpot is in, as it will be the only one left. If the team take a wrong answer and decide to play it to try and eliminate an empty safe, they lose immediately, without the chance to open a safe.